top of page
Search

Void Bastards Full Crack [Patch]

geifrigsutomar




















































About This Game Forget everything you know about first-person shooters: Void Bastards asks you to take charge, not just point your gun and fire. Your task is to lead the rag-tag Void Bastards out of the Sargasso Nebula. You make the decisions: where to go, what to do and who to fight. And then you must carry out that strategy in the face of strange and terrible enemies.On board derelict spaceships you’ll plan your mission, taking note of the ship layout, what hazards and enemies you might encounter and what terminals and other ship systems you can use to your advantage..Move carefully through the dangerous ships, searching for supplies and manipulating control systems. React to what you find - will you detour to the generator to bring the power back online or will you fight your way into the security module to disable the ship’s defenses? Choose carefully when to fight, when to run and when just to be a bastard.Use your hard won supplies to improvise tools and weapons, from the distracting robo-kitty to the horribly unstable clusterflak.Navigate your tiny escape pod through the vast nebula. Flee from void whales and pirates, and politely avoid the hungry hermits. All the while you must keep scavenging for the food, fuel, and other resources that keep you alive.Void Bastards features a 12-15 hour campaign that you can complete with an endless supply of prisoners, each with their own unique traits. When one dies, another steps forward to carry on the fight. Don’t worry though, as any crafting progress you’ve made is retained from one to another. 7aa9394dea Title: Void BastardsGenre: Action, StrategyDeveloper:Blue ManchuPublisher:Humble BundleRelease Date: 28 May, 2019 Void Bastards Full Crack [Patch] Starts a bit slow, but gets addictive really fast. The steady upgrade system allows you to delve deeper into the Nebula whenever you want, so you can take your time with the main quest and keep on pillaging the shallowish depths. The bad accuracy on the starting pistol is a bit annoying, but you get the poison pistol soon, which has better aim. Artstyle is super pretty.. I had high hopes for this game but after the first hour it becomes a chore. Boarding a ship, stripping it of resources, then leaving becomes very repetitive after you notice the ship layouts are the same, there's little enemy variety, and the game only encourages one play style. The whole gimmick of the game is locking doors to cut off enemy spawn points. I wish there was more depth to the ship systems, like shutting down the power would make it harder to spot you, or controlling the security system would let you peak through cameras to spot enemies, or even controlling the oxygen would let you purge certain rooms of breathable air. If you want to ignore all this and create a run and gun game, that's fine, but the gun play is too imprecise and the unlimited supply of enemies makes securing a room feel like a waste of time. Pros:- Comic style graphics are nice- Entertaining humor Cons:- No aim down sights, gun play feels cumbersome and imprecise- Randomized hazards like oil slicks and power periodically turning off are more annoying then challenging- Loose items are too difficult to spot- There is little variety in ship layout and systems - The only ship system that matters is power- The music becomes repetitive and seems out of place. VOID BASTARDS is an okayish FPS-roguelite. At it's core, VOID BASTARDS is about grinding. You'll be boarding vessel after vessel, always doing the same: Shooting and looting. If you ever wanted a game to put particular focus on that part of Bioshock where you had to search dustbins to find cakes - then VOID BASTARDS should be right up your alley, because you'll be opening a whole lot of suitcases and boxes, collecting tons of spectacles, fingers, coins and whatnot.The game is marketed as being similar to SYSTEM SHOCK 2, however, it doesn't really offer you the possibility of wildly different playstyles - 99 out of 100 times, you'll be forced to fight. I also don't remeber SYSTEM SHOCK 2 being this tedious. VOID BASTARDS is one of those games that can get downright annoying: You'll be swarmed by enemies, hampered by somewhat sluggish controls, and then, to add insult to injury, you'll step into an oil puddle which will cause you to glide uncontrollably through the corridors and right into the security turret's line of fire. It's not as exciting as it sounds - but maybe that's just me. I resent games that take away control from the player. Overall, I felt that my 7 hours with VOID BASTARDS were just as annoying as they were enjoyable.It doesn't really help that about the half of your arsenal feels useless. You get grenades that behave similarly to those from DOOM 3 (as if they were made of rubber) - ambushing someone with them is way harder than it should be. You get several weapons that damage enemies over time with poison or radiation. Their damage output is so weak, that you'll never use them. You'll be using pistol and shotgun instead.As far as the art design is concerned, VOID BASTARD is a knock-off through and through - Blue Manchu decided to go for that cellshady Mike Mignola-style that DARKEST DUNGEON made popular a while ago. The story is trying to be satirical but the punchlines are too ham-fisted for their own good. If I still could, I'd refund the game. I'm giving it a thumbs up here, because STEAM still doesn't offer a neutral option and I don't want to harm a small indie team. Moreover, I can see VOID BASTARDS appealing to a certain kind of player who is keener on taking it slowly, planning every step, swalloving frustration etc. Alas, for me that kind of gaming feels too much like real life.. Hard mode is actually hard and the roguelike "pillage a massive debris field of derelict spacecraft for supplies to survive and gear up" is actually something I've been wanting to play\/develop myself for a while. The excellent presentation, artstyle and tongue-in-cheek story\/setting are a nice bonus. Only "con" so far is that there aren't a huge amount of options for conserving ammo resources in a lot of scenarios. Some sort of melee weapon would be a welcome addition.. This game has some really cool stuff going for it but it's held back by some tedious elements. For example, rather than looting 20-30 spots around the ship, I'd rather loot 3-4 that actually had substantial loot in them. They could still be spread out in the far corners of the ship, and perhaps they're not marked explicitly (for example, you know that one of the chests is in the generator room but not where in the room so you have to look around a bit). It just felt tedious to loot so many drawers and boxes to be rewarded with just measly scraps of resources. Honestly this one thing could make the game 50% more fun IMO. I just don't want to click on drawers and boxes all day...Other things: the art and tone of the game is spot on. Looks great, sounds great.Specific things: I think the stun gun is too powerful for countering turrets. There's a lot of interesting gameplay to be found relating to turrets and their interactions with power and hacking etc, and I think the stun gun actually counters a lot of fun that is to be had there. And on the other hand, the kitty robot isn't good enough at drawing fire for it to be worth using. The explosion isn't isn't reliable because often it just runs into the corner and blows up away from all the enemies you were trying to kill. There's a lot of potential here but for me it's more tedious than fun in the current state.

1 view0 comments

Recent Posts

See All

Comentarios


bottom of page